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ARRIVAL Welcome aboard the star ship, Tranquility. For many of you, this will come as a shock, but you are, in fact, in space. You are likely feeling disoriented and nauseous. This is a normal effect of the stasis you arrived in, and will wear off by the end of the day.The year in this reality is 938 AE (After Earth). Our current trajectory is unknown. We are unsure the exact reason you have been pulled onto this ship, and that we do not, currently, have a way of sending anyone home. Many of us are working tirelessly to figure out a way to get everyone back to their native continuums, but until that time, take a moment to read the following information and familiarize yourself with what's going on and what you can do. This communication device will be an important piece of equipment during your stay. It connects to a central network on the ship that allows us to keep in touch with one another over long distances. Think of it like a phone, or a small computer, or for some of you, a bird or other carrier animal that you would use to send messages. You can contact everyone on this device currently on board the ship, assuming everyone keeps their communicator on them. If you need help for any reason do not hesitate to access the network and ask for it. As you've probably noticed, there is a number tattooed on your arm following the designation --- >> --- >> ---. This number allows you access to parts of the ship and, as you might have noticed, will lead you to both your locker and your cabin. MEDICAL BAY & STASIS When you awoke, you were ejected from a stasis chamber. While disorienting, this chamber is what keeps everyone alive during the time of the jump. It is necessary to our survival on this ship.The Medical Bay (or Medbay) is attached to the stasis chamber you awoke in when you arrived. We ask that everyone visit at least once, preferably after you've come aboard so that our team of doctors on call will be able to tend to your needs. Some of you might have woken up in a humanoid body you don't recognize. If you were once animal or metal, for example, this will probably be a massive and uncomfortable change. It is imperative, in this case, that you visit medical so that you can learn how to function in your new body. Unfortunately we don't have any way to return you to your original form. Another thing to note is the wide range of dietary needs that have become apparent on the ship. You may have special needs due to your race or species, and our doctors and scientists on board will do our best to accommodate these needs. This includes those who may have potentially been hunters or predators in their own universe (a primary example being vampires). Do not be shy about approaching a doctor confidentially. It will help everyone in the long run and stop misunderstandings from happening in the future. THE SHIP There are plenty of places to go on the Tranquility, but this also means there are plenty of places to get lost. IAt times, the interior of the ship seems to rearrange itself, and as such the map that passengers have created attached may, at times, be inaccurate. We strongly advise that nobody goes wandering around alone; not only is the interior of the ship labyrinth-like in nature, but there is potential for danger should you wander far enough.The Passenger Quarters are the safest place to be, but there is plenty to do. Your room will be located on one of these decks, as will various common rooms, the kitchens, holodecks, and recreational areas. The kitchens will be stocked with non-perishable food items and fresh produce from the Oxygen Garden, which is not unlike a small jungle and provides oxygen for the entirety of the ship. You can take the lift to visit it if you find yourself missing a more natural environment. As previously mentioned, we do not encourage exploration of the ship, particularly in groups smaller than four. It's easy to get lost up here, and if you find yourself in a locked room, it could be a while before someone finds you, if at all. There are blacked-out ares of the ship that make communication between the devices impossible. There are also locked doors that your number won't let you access, and we have found hostile creatures inhabiting the ship. SMILEY You may sometimes hear passengers referring to an entity known as Smiley. He/She/It has been given this name because every time we've encountered it, it has littered its messages with a smiling emoticon: :)While it's impossible so far to discern Smiley's motives, and its methods can be creepy and sometimes frustrating, it has offered invaluable assistance during crises that would have otherwise killed us. We wouldn't encourage seeking it out or even considering it friendly per se, but we can tentatively categorize it as helpful. THE CREW Aside from yourselves and those who have already been brought on board via the stasis chamber, this ship has no crew. When those of us of the first wave arrived, we were told that the crew had been missing for a month prior to our arrival. How or why they disappeared is still up for speculation.Ward and Resnik claimed to be the only two members of the original crew left behind, and they inherited the titles of Captain and First Officer. However, there is considerable reason to doubt their version of events and trusting them is highly discouraged. Use great caution when interacting with them. Nathan Petrelli ( ![]() Simon Tam ( ![]() Our Head of Security is Tyke ( ![]() ![]() Carolyn Fry ( ![]() Tony Stark ( ![]() Netherlands ( ![]() FURTHER READING Hopefully this introduction has answered some of your immediate questions, but we encourage people to read the entirety of this guide. Should you need assistance or if you have further questions, just ask. |